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  • GitHub - corenting GC-Controller-Test: A Wii Gamecube homebrew to test . . .
    A simple homebrew to test your Gamecube controllers Works on both Wii and Gamecube See the releases section on Github
  • Controller Test Wii U - GameBrew
    This example uses the QuickSDL game engine to interact with user input and display information about the state of attached controllers
  • Introduction • The GameCube Controller Compendium
    The Compendium is a curated collection of information and links related to GameCube controller (GCC) modding and repair Compendium content is meant for anyone interested in GCC modding, whether you’re shopping for a controller or modding one yourself
  • GitHub - greenwave-1 GTS: Open source GCC test program
    Originally, I wanted a test program that worked on Gamecube, since SmashScope was for Wii only I got motivation to pick up the project again after the website for SmashScope went down, and made significant progress since then
  • GC Controller Test Wii - GameBrew
    GC Controller Test is a simple homebrew application designed to test GameCube controllers, including their buttons, triggers, sticks, and rumble motors It was created by the developer as a quick and easy way to test controllers for Project M
  • Looking for a way to test a controller on my GC (console runs Swiss)
    I just installed new Sticks in my favorite GC controller and want to test if they work properly I didn't notice any problems in game so far, but I'd like to test it with a dedicated tool to be absolutely sure that the sticks work perfectly and are calibrated
  • Visual Controller Test - WiiBrew
    Added the ability to test Gamecube controllers plugged into any of the ports (by pressing Start on each controller) All buttons provide better visual feedback You should be able to test just about everything now, on any port, including the tap slide bar on some guitars and the analog shoulder buttons on an original Classic Controller
  • Homebrew App Store - ForTheUsers
    This example uses the QuickSDL game engine to interact with user input and display information about the state of attached controllers


















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