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  • 3DCoat | Create 3D models easily: Voxel Sculpting, Retopo, Texturing . . .
    3DCoat is the application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production-ready, fully textured organic or hard surface model It combines different technologies: voxels and polygons - for 3D model creation
  • meshlab - How to correctly export a mesh as a . obj using export mesh . . .
    When you change the filename in meshlab, it will still use the same png file name as texture You need to manually copy it to the same directory where obj file is I would change your work pipeline to Create mesh with meshroom Create backup as zip file (obj+mtl+png) Clean mesh with meshlab and save using same filename Create final model as zip file (obj+mtl+png) to upload to sketchfab
  • meshlab - Where is undo function? - Stack Overflow
    I am trying Meshlab, but immediately hit an issue with the apparent lack of an 'Undo" command after trying a cleanup transformation that had undesired results As a (less than ideal) workaround I
  • MeshLab: Export to u3d does not work if model has texture
    New day, fresh start and I found a solution! So here is my answer in case anyone has the same problem: I first baked the texture into vertex colours, before exporting to u3d Filters > Texture > Transfer Texture to Vertex Colors In doing this the export proceeded swiftly
  • Meshlab - showing non manifold edges - Stack Overflow
    Also, you probably are interested in press Ctrl-F to launch the filter search box and type manifold to find the operations that meshlab offers to eliminate manifold vertex or edges
  • meshlab - Mesh simplification for regular surfaces except details . . .
    Because the mesh has high resolution it is necessity to make a simplification using one of the available options in MeshLab What module I have to use to get the mesh with lower resolution in places where the faces are simple (regular, simple surfaces) but higher resolution where details must be preserved (curvatures, folds, bends)
  • Measure object dimensions in Meshlab? - Stack Overflow
    Render -> Show box corners will display the coordinates of the bounding box and its dimensions, in the top-left of the MeshLab window If you need to have the coordinates in text format, you can use the filter "compute geometric measures" that will print in the log lot of infos of the mesh, including also the bounding box min and max
  • meshlab - Poisson mesh reconstruction - Stack Overflow
    MeshLab 2016 now uses the new version of the Poisson merging, and the filter is called: Screened Poisson Surface Reconstruction it is in the same submenu, on the bottom The relevant parameter (octree depth) is called Reconstruction Depth It is now possible to merge multiple layers at once, without flattening them beforehand (as before) If source layer (s) have color, the result will be
  • meshlab - Converting mesh shell into solid body - Stack Overflow
    Meshlab does not have the concept of a "solid" or "hollow" mesh As long as your mesh is closed and manifold (it looks like yours is - if it isn't, you can probably fix it using a combination of filters like Cleaning and Repairing -> Repair non Manifold edges by removing faces and Remeshing, Simplification and Reconstruction -> Close Holes





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