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  • Agones
    What is Agones? An open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run
  • Agones Moves to the CNCF: A New Era for Open Source . . .
    Agones is an open-source platform that extends Kubernetes to orchestrate, scale, and manage the lifecycle of dedicated multiplayer game servers By providing a common API for game server management, it enables studios to focus on game development rather than infrastructure complexity
  • GitHub - agones-dev agones: Dedicated Game Server Hosting and . . .
    Agones is a library for hosting, running and scaling dedicated game servers on Kubernetes Agones, is derived from the Greek word agōn which roughly translates to “contest”, “competition at games” and “gathering” (source)
  • Agones download | SourceForge. net
    Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more
  • Introducing Agones: Open-source, multiplayer, dedicated game . . .
    So today, we’re excited to announce Agones (Greek for "contest" or "gathering"), a new open-source project that uses Kubernetes to host and scale dedicated game servers
  • Overview | Agones
    Agones is an open source platform, for deploying, hosting, scaling, and orchestrating dedicated game servers for large scale multiplayer games, built on top of the industry standard, distributed system platform Kubernetes
  • Guidance for Game Server Hosting Using Agones and Open Match . . .
    Set up, install, and host an open source container-based game server hosting and matchmaking solution on Amazon EKS This Guidance shows game developers how to automate the setup of global game servers
  • Releases · agones-dev agones - GitHub
    Agones now supports Kubernetes 1 32,1 33,1 34 and introduces a new Counter feature that improves state management and visibility in the GameServer resource, along with a fix for a related update issue
  • Agones Game Server Client SDKs
    Using a GameServerAllocation is preferred in all other scenarios, as it gives Agones control over how packed GameServers are scheduled within a cluster, whereas with Allocate() you relinquish control to an external service which likely doesn’t have as much information as Agones
  • Agones: Scaling Multiplayer Game Servers with Open Source . . .
    Thankfully, the open source project Agones exists to help with that This session will describe and demo Agones, developed by Google Cloud in conjunction with Ubisoft and other game studios





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