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  • ZZT
    ZZT Casino Trash Fleet 3 0 Red Dwarf The Great Co-Co Caves of Bratha Better Off Alone Arena 1 Portal Lynx's ZZT Graveyard Evilstania Super Archaeologist Simulator KNIGHST OF MARS Platon 2 Life, don't talk to me about life! Lyon Weapons of Mass Destruction NYAN CAT'S ADVENTURES IN NYANLAND The Mask of Atlantis Santa's Lil' Helper Platon Time
  • ZZT - Wiki of ZZT
    ZZT is an action-adventure video game released by Tim Sweeney under Potomac Computer Systems (later Epic MegaGames) on January 15th, 1991 [1] It received multiple official updates, the final one being ZZT 3 2, as well as a sequel - Super ZZT
  • Wiki of ZZT
    ZZT is a text-mode game creation system written in 1991 by Tim Sweeney This wiki documents various ZZT-related topics, such as its scripting language ZZT-OOP, its built-in elements, and technical information such as its file formats
  • ZZT Versions
    Information: ZZT v4 0 is an unofficial hacked version of ZZT which makes several useful changes to ZZT The following is taken from its text file: ZZT's notorious 20k board limit has now been increased to a healthier 32k ZZT's equally notorious bottomw-row placement bug has been fixed ZZT's annoying water-glink sound effect is now removed
  • About ZZT - zzt. org
    About ZZT About ZZT ZZT was created in 1991 It was the first attempt at a game from Epic Megagames, creators of the notable Unreal Tournament It was shareware, and people could download a copy of it and then pay Epic for the 'full' game ZZT's graphics and sound capabilities were limited The games were primarily simple, plotless puzzle games
  • Play - Wiki of ZZT
    Play The #play command in ZZT-OOP allows objects and scrolls to play music and sound effects
  • z2 - zzt. org
    A blue box will appear, describing the game and a little bit about ZZT--this box is usually called a text box, and it is the main way we interact with ZZT They are normally used to describe things or for character dialogue
  • ZZT file format - Wiki of ZZT
    ZZT elements Credits The ZZT file format was reverse engineered by SaxxonPike, Kev Vance and David Hammond This article is based on content written by SaxxonPike as part of a corresponding article on the ModdingWiki Saxxon has given permission to license their edits to that article under CC BY-SA 4 0
  • Object - Wiki of ZZT
    Objects are ZZT's general-purpose, customizable entity While objects do nothing on their own, they can be programmed with ZZT-OOP to perform simple tasks such as moving, shooting and displaying text It's possible to build more complex mechanisms using conditional statements, label manipulation and object-to-object communication Every tick, objects execute ZZT-OOP code if applicable, and
  • ZZT Editors
    ZZT Editors Everybody knows that we use the ZZT Editor to make ZZT games Or do we? Not all of us In fact, since 2001 there have been giant leaps in the realm of external ZZT editors What is an external ZZT editor? Well, it's basically just another form of the editor that came with ZZT





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